Cada Vocação tem um bônus específico de acordo com a quantidade de partes do Set Supreme o personagem possui.
Knight:
2 Partes – Removido o Debuff que o personagem toma ao utilizar Utito Tempo (Não vai mais receber dano extra ao utitar)
4 Partes – Existe uma chance de soltar a magia “exori mas” com 70% do dano original ao receber dano (Obs: Não consome o CD de castar a mesma magia ou outra magia do mesmo tipo)
6 Partes – Aumenta a chance de soltar a magia “exori mas”
Paladin
2 Partes – Redução de 4 segundos no tempo de espera para magias de cura e suporte.
4 Partes – Chance de soltar a magia “exevo mas san” com 45% do dano original ao receber dano (Obs: Não consome o CD de castar a mesma magia ou outra magia do mesmo tipo)
6 Partes – Aumenta a chance de soltar a magia “exevo mas san”
Sorcerer
2 Partes – +30% de escudo no Magic Shield.
4 Partes – Chance de soltar a magia UE ( Hell’s Core ou Rage of the Skies ) com 30% do dano original ao receber dano (Obs: Não consome o CD de castar a mesma magia ou outra magia do mesmo tipo)
6 Partes – Aumenta a chance de soltar a magia “Hell’s Core ou Rage of the Skies“
Druid
2 Partes – +30% de escudo no Magic Shield.
4 Partes – Chance de soltar a magia UE ( Eternal Winter ou Wrath of Nature ) com 30% do dano original ao receber dano (Obs: Não consome o CD de castar a mesma magia ou outra magia do mesmo tipo)
6 Partes – Aumenta a chance de soltar a magia “Eternal Winter ou Wrath of Nature“
Monk
2 Partes –
4 Partes – Chance de soltar a magia Spiritual Outburst ( exori gran mas nia ) com 50% do dano original ao receber dano (Obs: Não consome o CD de castar a mesma magia ou outra magia do mesmo tipo)
6 Partes – Aumenta a chance de soltar a magia “Spiritual Outburst”
| Item | Status |
|---|---|
| You see a supreme bloodrage longsword (Atk:15 physical + 60 earth, Def:38, sword fighting +10, critical hit chance 14%, critical extra damage +19%). It can only be wielded properly by knights of level 2000 or higher. Elements: (earth: 60, ice: 60, death: 60). Augments: (Annihilation -> Powerful Impact, Berserk -> Powerful Impact, Executioner’s throw -> Powerful Impact, Fierce Berserk -> Powerful Impact, Groundshaker -> Powerful Impact). Imbuements: (Empty Slot, Empty Slot, Empty Slot). Classification: 4 Tier: 0 It weighs 72.00 oz. Elemental: Earth, Ice, Death | |
| You see a supreme bloodrage blade (Atk:70, Def:38 +4, sword fighting +10, critical hit chance 10%, critical extra damage +15%, life leech amount +10%, mana leech amount +5%). It can only be wielded properly by knights of level 2000 or higher. Elements: (physical: 55, energy: 55, fire: 55). Augments: (Annihilation -> Powerful Impact, Berserk -> Powerful Impact, Executioner’s throw -> Powerful Impact, Fierce Berserk -> Powerful Impact, Groundshaker -> Powerful Impact). Imbuements: (Empty Slot, Empty Slot). Classification: 4 Tier: 0 It weighs 72.00 oz. Elemental: Phisical, Energy, Fire | |
| You see a supreme bloodrage skull crusher (Atk:15 physical + 60 earth, Def:38, club fighting +10, critical hit chance 14%, critical extra damage +19%). It can only be wielded properly by knights of level 2000 or higher. Elements: (earth: 60, ice: 60, death: 60). Augments: (Annihilation -> Powerful Impact, Berserk -> Powerful Impact, Executioner’s throw -> Powerful Impact, Fierce Berserk -> Powerful Impact, Groundshaker -> Powerful Impact). Imbuements: (Empty Slot, Empty Slot, Empty Slot). Classification: 4 Tier: 0 It weighs 72.00 oz. Elemental: Earth, Ice, Death | |
| You see a supreme bloodrage mace (Atk:70, Def:38 +4, club fighting +10, critical hit chance 10%, critical extra damage +15%, life leech amount +10%, mana leech amount +5%). It can only be wielded properly by knights of level 2000 or higher. Elements: (physical: 55, energy: 55, fire: 55). Augments: (Annihilation -> Powerful Impact, Berserk -> Powerful Impact, Executioner’s throw -> Powerful Impact, Fierce Berserk -> Powerful Impact, Groundshaker -> Powerful Impact). Imbuements: (Empty Slot, Empty Slot). Classification: 4 Tier: 0 It weighs 72.00 oz. Elemental: Phisical, Energy, Fire | |
| You see a supreme bloodrage great axe (Atk:15 physical + 60 earth, Def:38, axe fighting +10, critical hit chance 14%, critical extra damage +19%). It can only be wielded properly by knights of level 2000 or higher. Elements: (earth: 60, ice: 60, death: 60). Augments: (Annihilation -> Powerful Impact, Berserk -> Powerful Impact, Executioner’s throw -> Powerful Impact, Fierce Berserk -> Powerful Impact, Groundshaker -> Powerful Impact). Imbuements: (Empty Slot, Empty Slot, Empty Slot). Classification: 4 Tier: 0 It weighs 72.00 oz. Elemental: Earth, Ice, Death | |
| You see a supreme bloodrage chopper (Atk:70, Def:38 +4, axe fighting +10, critical hit chance 10%, critical extra damage +15%, life leech amount +10%, mana leech amount +5%). It can only be wielded properly by knights of level 2000 or higher. Elements: (physical: 55, energy: 55, fire: 55). Augments: (Annihilation -> Powerful Impact, Berserk -> Powerful Impact, Executioner’s throw -> Powerful Impact, Fierce Berserk -> Powerful Impact, Groundshaker -> Powerful Impact). Imbuements: (Empty Slot, Empty Slot). Classification: 4 Tier: 0 It weighs 72.00 oz. Elemental: Phisical, Energy, Fire | |
| You see a supreme bloodrage shield (Def:48, shielding +6, protection physical +15%, energy +8%, earth +5%, fire +10%). It can only be wielded properly by knights of level 2000 or higher. Imbuements: (Empty Slot). It weighs 58.00 oz. | |
| You see a supreme bloodrage amulet (Arm:5, club fighting +9, sword fighting +9, axe fighting +9, protection physical +10%, energy +5%, earth +5%, fire +5%, ice +5%, death +5%). It can only be wielded properly by knights of level 2000 or higher. It weighs 5.00 oz. | |
| You see a supreme bloodrage ring (Arm:5, club fighting +8, sword fighting +8, axe fighting +8, critical hit chance 3%, critical extra damage +7%, protection physical +8%, energy +10%, earth +5%, fire +5%, ice +5%, holy +5%, death +8%). It can only be wielded properly by knights of level 2000 or higher. It weighs 0.95 oz. | |
| You see a supreme bloodrage helmet (Arm:15, club fighting +8, sword fighting +8, axe fighting +8, damage reflection +35, protection physical +7%, energy +5%, earth +5%, fire +5%, ice +5%, death +3%). It can only be wielded properly by knights of level 2000 or higher. Imbuements: (Empty Slot, Empty Slot). Classification: 4 Tier: 0 It weighs 12.00 oz. | |
| You see a supreme bloodrage plate (Arm:28, club fighting +8, sword fighting +8, axe fighting +8, damage reflection +75, protection physical +18%, fire +5%, holy +2%, death +5%). It can only be wielded properly by knights of level 2000 or higher. Augments: (Annihilation -> +4% life leech, Berserk -> +4% life leech, Fierce Berserk -> +4% life leech). Imbuements: (Empty Slot, Empty Slot). Classification: 4 Tier: 0 It weighs 160.00 oz. | |
| You see a supreme bloodrage legs (Arm:16, club fighting +8, sword fighting +8, axe fighting +8, protection physical +8%, earth +5%, fire +8%, ice +4%, holy +2%). It can only be wielded properly by knights of level 2000 or higher. Augments: (Annihilation -> +4% critical chance, Berserk -> +4% critical chance, Executioner’s Throw -> +4% critical chance, Fierce Berserk -> +4% critical chance). Classification: 4 Tier: 0 It weighs 38.00 oz. | |
| You see a supreme bloodrage boots (Arm:6, club fighting +8, sword fighting +8, axe fighting +8, protection physical +8%, energy +3%, earth +3%, fire +3%, death +3%, speed +30). It can only be wielded properly by knights of level 2000 or higher. Augments: (Annihilation -> +14% critical extra damage, Berserk -> +14% critical extra damage, Fierce Berserk -> +14% critical extra damage, Executioner’s Throw -> +1 additional target). Imbuements: (Empty Slot). Classification: 4 Tier: 0 It weighs 17.00 oz. |
| Item | Status |
|---|---|
| You see a supreme sacred bleeder (Range: 7, Atk +13, Hit% +10, distance fighting +11, critical hit chance 15%, critical extra damage +19%, magic level +2, protection energy +4%, holy +4%). It can only be wielded properly by paladins of level 2000 or higher. Augments: (Divine Caldera -> Powerful Impact, Divine Grenade -> Powerful Impact, Divine Caldera -> +8% critical extra damage, Divine Grenade -> +8% critical extra damage). Imbuements: (Empty Slot, Empty Slot, Empty Slot). Classification: 4 Tier: 0 It weighs 47.00 oz. Elemental: Phisical | |
| You see a supreme sacred piercer (Range: 7, Atk +14, Hit% +12, distance fighting +11, critical hit chance 17%, critical extra damage +22%, protection energy +4%, fire +2%, ice +4%, death +2%). It can only be wielded properly by paladins of level 2000 or higher. Augments: (Divine Caldera -> Powerful Impact, Ethereal Spear -> Powerful Impact, Strong Ethereal Spear -> Powerful Impact, Strong Ethereal Spear -> +8% critical extra damage). Imbuements: (Empty Slot, Empty Slot, Empty Slot). Classification: 4 Tier: 0 It weighs 47.00 oz. | |
| You see a supreme sacred quiver (Vol:20, distance fighting +4, life leech amount +8%, mana leech amount +5%, magic level +2, holy magic level +2, protection energy +14%, earth +2%, fire +3%, ice +4%, death +4%). It can only be wielded properly by paladins of level 2000 or higher. It weighs 20.00 oz. | |
| You see a supreme sacred necklace (Arm:4, distance fighting +7, magic level +1, holy magic level +2, protection physical +10%, earth +2%, ice +15%, holy +4%). It can only be wielded properly by paladins of level 2000 or higher. It weighs 4.30 oz. | |
| You see a supreme sacred ring (Arm:2, distance fighting +8, critical hit chance 3%, critical extra damage +7%, magic level +3, holy magic level +3, protection earth +2%, fire +4%, death +8%). It can only be wielded properly by paladins of level 2000 or higher. It weighs 4.30 oz. | |
| You see a supreme sacred headguard (Arm:15, distance fighting +8, protection physical +8%, energy +8%, earth +8%, fire +8%, ice +8%, holy +8%, death +8%). It can only be wielded properly by paladins of level 2000 or higher. Imbuements: (Empty Slot, Empty Slot). Classification: 4 Tier: 0 It weighs 12.00 oz. | |
| You see a supreme sacred tabard (Arm:20, distance fighting +10, protection physical +10%, energy +4%, earth +3%, death +6%). It can only be wielded properly by paladins of level 2000 or higher. Augments: (Divine Dazzle -> +1 additional target, Divine Caldera -> +4% life leech, Divine Grenade -> +4% life leech). Imbuements: (Empty Slot, Empty Slot). Classification: 4 Tier: 0 It weighs 130.00 oz. | |
| 22:46 You see a supreme sacred greaves (Arm:13, distance fighting +8, magic level +2, holy magic level +2, protection physical +8%, energy +4%, earth +6%, fire +15%, ice +4%, death +8%). It can only be wielded properly by paladins of level 2000 or higher. Augments: (Divine Caldera -> +4% critical chance, Divine Grenade -> +4% critical chance, Ethereal Spear -> +4% critical chance, Strong Ethereal Spear -> +4% critical chance). Classification: 4 Tier: 0 It weighs 38.00 oz. | |
| You see a supreme sacred boots (Arm:4, distance fighting +4, protection physical +8%, earth +4%, death +4%, speed +30). It can only be wielded properly by paladins of level 2000 or higher. Augments: (Divine Caldera -> +14% critical extra damage, Divine Grenade -> +14% critical extra damage, Ethereal Spear -> +14% critical extra damage, Strong Ethereal Spear -> +14% critical extra damage). Imbuements: (Empty Slot). Classification: 4 Tier: 0 It weighs 17.00 oz. |
| Item | Status |
|---|---|
| You see a supreme arcane wand (critical hit chance 14%, critical extra damage +18%, life leech amount +6%, mana leech amount +4%, magic level +12, energy magic level +4, fire magic level +2, death magic level +2, protection energy +6%, fire +2%, holy +4%). It can only be wielded properly by sorcerers of level 2000 or higher. Elements: (energy, fire, death). Augments: (Great Death Beam -> Powerful Impact, Great Energy Beam -> Powerful Impact, Hell’s Core -> Powerful Impact, Rage of the Skies -> Powerful Impact). Imbuements: (Empty Slot, Empty Slot). Classification: 4 Tier: 0 It weighs 24.00 oz. Elemental: Energy, Fire, Death | |
| You see a supreme arcane spellbook (Def:25, magic level +12, energy magic level +3, fire magic level +3, death magic level +3, protection physical +6%, energy +3%, earth +4%, ice +8%). It can only be wielded properly by sorcerers of level 2000 or higher. Imbuements: (Empty Slot). It weighs 23.00 oz. | |
| You see a supreme arcane amulet (Arm:3, magic level +4, energy magic level +2, fire magic level +2, protection physical +5%, energy +4%, earth +4%, ice +4%, death +8%). It can only be wielded properly by sorcerers of level 2000 or higher. It weighs 5.00 oz. | |
| You see a supreme arcane ring (Arm:2, critical hit chance 3%, critical extra damage +7%, magic level +5, energy magic level +2, fire magic level +2, death magic level +2, protection physical +2%, energy +8%, earth +8%, fire +8%, ice +4%, death +4%). It can only be wielded properly by sorcerers of level 2000 or higher. It weighs 5.00 oz. | |
| You see a supreme arcane crown (Arm:11, magic level +8, energy magic level +3, fire magic level +3, protection physical +5%, energy +2%, earth +2%, fire +6%, ice +4%, death +4%). It can only be wielded properly by sorcerers of level 2000 or higher. Imbuements: (Empty Slot, Empty Slot). Classification: 4 Tier: 0 It weighs 12.00 oz. | |
| You see a supreme arcane mantle (Arm:19, magic level +8, energy magic level +3, death magic level +3, protection physical +4%, earth +4%, fire +4%, death +8%). It can only be wielded properly by sorcerers of level 2000 or higher. Augments: (Great Death Beam -> +4% life leech, Great Energy Beam -> +4% life leech). Imbuements: (Empty Slot, Empty Slot). Classification: 4 Tier: 0 It weighs 24.00 oz. | |
| You see a supreme arcane legs (Arm:12, magic level +6, energy magic level +2, death magic level +2, protection physical +2%, energy +2%, fire +2%, ice +4%, death +8%). It can only be wielded properly by sorcerers of level 2000 or higher. Augments: (Energy Wave -> +4% critical chance, Great Death Beam -> +4% critical chance, Great Energy Beam -> +4% critical chance, Great Fire Wave -> +4% critical chance). Classification: 4 Tier: 0 It weighs 38.00 oz. | |
| You see a supreme arcane galoshes (Arm:5, magic level +6, fire magic level +4, protection physical +5%, energy +3%, earth +2%, fire +2%, ice +3%, death +2%, speed +20). It can only be wielded properly by sorcerers of level 2000 or higher. Augments: (Energy Wave -> +14% critical extra damage, Great Death Beam -> +14% critical extra damage, Great Energy Beam -> +14% critical extra damage, Great Fire Wave -> +14% critical extra damage). Imbuements: (Empty Slot). Classification: 4 Tier: 0 It weighs 17.00 oz. |
| Item | Status |
|---|---|
| You see a supreme mystic rod (critical hit chance 17%, critical extra damage +13%, life leech amount +14%, mana leech amount +6%, magic level +12, earth magic level +4, healing magic level +4, ice magic level +4, protection energy +3%, ice +4%, holy +4%, death +5%). It can only be wielded properly by druids of level 2000 or higher. Elements: (earth, ice). Augments: (Eternal Winter -> Powerful Impact, Strong Ice Wave -> Powerful Impact, Terra Wave -> Powerful Impact, Wrath of Nature -> Powerful Impact). Imbuements: (Empty Slot, Empty Slot). Classification: 4 Tier: 0 It weighs 24.00 oz. Elemental: Ice, Earth | |
| You see a supreme mystic spellbook (Def:26, magic level +12, earth magic level +3, healing magic level +3, ice magic level +3, protection physical +4%, energy +3%, earth +4%, ice +8%). It can only be wielded properly by druids of level 2000 or higher. Imbuements: (Empty Slot). It weighs 23.00 oz. | |
| You see a supreme mystic amulet (Arm:4, magic level +4, healing magic level +2, ice magic level +2, protection physical +5%, energy +4%, earth +4%, ice +4%, death +8%). It can only be wielded properly by druids of level 2000 or higher. It weighs 5.00 oz. | |
| You see a supreme mystic ring (critical hit chance 3%, critical extra damage +7%, magic level +5, earth magic level +2, healing magic level +2, ice magic level +2, protection physical +4%, energy +8%, earth +8%, fire +8%, ice +4%, death +4%). It can only be wielded properly by druids of level 2000 or higher. It weighs 5.00 oz. | |
| You see a supreme mystic mask (Arm:11, magic level +8, healing magic level +3, ice magic level +3, protection physical +4%, energy +2%, earth +2%, fire +6%, ice +4%, death +4%). It can only be wielded properly by druids of level 2000 or higher. Imbuements: (Empty Slot, Empty Slot). Classification: 4 Tier: 0 It weighs 12.00 oz. | |
| You see a supreme mystic robe (Arm:19, magic level +8, earth magic level +3, ice magic level +3, protection physical +7%, energy +4%, earth +4%, fire +4%, holy +12%, death +8%). It can only be wielded properly by druids of level 2000 or higher. Augments: (Strong Ice Wave -> +4% life leech, Tera Wave -> +4% life leech). Imbuements: (Empty Slot, Empty Slot). Classification: 4 Tier: 0 It weighs 24.00 oz. | |
| You see a supreme mystic pants (Arm:12, magic level +6, earth magic level +2, ice magic level +2, protection physical +4%, energy +2%, fire +2%, ice +4%, death +8%). It can only be wielded properly by druids of level 2000 or higher. Augments: (Eternal Winter -> +4% critical chance, Ice Wave -> +4% critical chance, Strong Ice Wave -> +4% critical chance, Tera Wave -> +4% critical chance). Classification: 4 Tier: 0 It weighs 38.00 oz. | |
| You see a supreme mystic galoshes (Arm:5, magic level +6, earth magic level +4, protection physical +3%, energy +3%, earth +2%, fire +2%, ice +3%, death +2%, speed +20). It can only be wielded properly by druids of level 2000 or higher. Augments: (Eternal Winter -> +14% critical extra damage, Strong Ice Wave -> +14% critical extra damage, Terra Wave -> +14% critical extra damage, Wrath of Nature -> +14% critical extra damage). Imbuements: (Empty Slot). Classification: 4 Tier: 0 It weighs 17.00 oz. |
| Item | Status |
|---|---|
| You see a supreme spirit staff (Atk:15 physical + 60 energy, Def:38, fist fighting +10, critical hit chance 14%, critical extra damage +19%). It can only be wielded properly by monks of level 2000 or higher. Elements: (energy: 60, earth: 60, fire: 60, holy: 60). Augments: (Chained Penance -> Powerful Impact, Devastating Knockout -> Powerful Impact, Flurry of Blows -> Powerful Impact, Greater Flurry of Blows -> Powerful Impact, Sweeping Takedown -> Powerful Impact). Imbuements: (Empty Slot, Empty Slot, Empty Slot). Classification: 4 Tier: 0 It weighs 72.00 oz. Elemental: Energy, Earth, Fire, Holy | |
| You see a supreme spirit amulet (Arm:5, Mantra:4, fist fighting +10, protection physical +8%, energy +5%, earth +5%, fire +5%, ice +5%, death +5%). It can only be wielded properly by monks of level 2000 or higher. It weighs 5.00 oz. | |
| You see a supreme spirit ring (Arm:5, Mantra:4, fist fighting +8, critical hit chance 3%, critical extra damage +7%, protection physical +8%, energy +10%, earth +5%, fire +5%, ice +5%, holy +5%, death +8%). It can only be wielded properly by monks of level 2000 or higher. It weighs 0.95 oz. | |
| You see a supreme spirit hood (Arm:15, Mantra:14, fist fighting +8, damage reflection +35, protection physical +7%, energy +5%, earth +5%, fire +5%, ice +5%, holy +4%). It can only be wielded properly by monks of level 2000 or higher. Imbuements: (Empty Slot, Empty Slot). Classification: 4 Tier: 0 It weighs 12.00 oz. An excellent masterpiece of a smith | |
| You see supreme spirit robe (Arm:25, Mantra:23, fist fighting +8, magic level +4, protection physical +15%, energy +8%, holy +12%). It can only be wielded properly by monks of level 2000 or higher. Augments: (Devastating Knockout -> +4% critical chance, Flurry of Blows -> +4% critical chance, Greater Flurry of Blows -> +4% critical chance, Sweeping Takedown -> +4% critical chance). Imbuements: (Empty Slot, Empty Slot). Classification: 4 Tier: 0 | |
| You see supreme spirit legs (Arm:14, Mantra:14, fist fighting +6, magic level +4, protection physical +10%, energy +6%, earth +6%). It can only be wielded properly by monks of level 2000 or higher. Augments: (Devastating Knockout -> +4% critical chance, Flurry of Blows -> +4% critical chance, Greater Flurry of Blows -> +4% critical chance, Sweeping Takedown -> +4% critical chance). Classification: 4 Tier: 0 It weighs 38.00 oz. | |
| You see an supreme spirit sandals (Arm:5, fist fighting +8, protection physical +6%, holy +5%, speed +30). It can only be wielded properly by monks of level 2000 or higher. Augments: (Flurry of Blows -> +12% critical extra damage, Greater Flurry of Blows -> +12% critical extra damage). Imbuements: (Empty Slot). Classification: 4 Tier: 0 It weighs 17.00 oz. |