Eternal Night Set

ItemStatus
You see an eternal night demon great axe (Atk:12 physical + 56 ice, Def:36, axe fighting +8, critical hit chance 12%, critical extra damage +17%).
It can only be wielded properly by knights of level 800 or higher.
Augments: (Berserk -> Powerful Impact, Fierce Berserk -> Powerful Impact, Groundshaker -> Powerful Impact).
Imbuements: (Empty Slot, Empty Slot, Empty Slot).
Classification: 4 Tier: 0
You see an eternal night demon chopper (Atk:12 physical + 50 energy, Def:35 +3, axe fighting +8, life leech amount +10%, mana leech amount +5%).
It can only be wielded properly by knights of level 800 or higher.
Augments: (Berserk -> Powerful Impact, Fierce Berserk -> Powerful Impact, Groundshaker -> Powerful Impact).
Imbuements: (Empty Slot, Empty Slot).
Classification: 4 Tier: 0
You see an eternal night demon mace (Atk:12 physical + 50 fire, Def:35 +3, club fighting +8, life leech amount +10%, mana leech amount +5%).
It can only be wielded properly by knights of level 800 or higher.
Augments: (Berserk -> Powerful Impact, Fierce Berserk -> Powerful Impact, Groundshaker -> Powerful Impact).
Imbuements: (Empty Slot, Empty Slot).
Classification: 4 Tier: 0
You see an eternal night demon skull crusher (Atk:12 physical + 56 energy, Def:36, club fighting +8, critical hit chance 12%, critical extra damage +17%).
It can only be wielded properly by knights of level 800 or higher.
Augments: (Berserk -> Powerful Impact, Fierce Berserk -> Powerful Impact, Groundshaker -> Powerful Impact).
Imbuements: (Empty Slot, Empty Slot, Empty Slot).
Classification: 4 Tier: 0
You see an eternal night demon longsword (Atk:12 physical + 56 ice, Def:36, sword fighting +8, critical hit chance 12%, critical extra damage +17%).
It can only be wielded properly by knights of level 800 or higher.
Augments: (Berserk -> Powerful Impact, Fierce Berserk -> Powerful Impact, Groundshaker -> Powerful Impact).
Imbuements: (Empty Slot, Empty Slot, Empty Slot).
Classification: 4 Tier: 0
You see an eternal night demon blade (Atk:12 physical + 50 death, Def:35 +3, sword fighting +8, life leech amount +10%, mana leech amount +5%).
It can only be wielded properly by knights of level 800 or higher.
Augments: (Berserk -> Powerful Impact, Fierce Berserk -> Powerful Impact, Groundshaker -> Powerful Impact).
Imbuements: (Empty Slot, Empty Slot).
Classification: 4 Tier: 0
You see an eternal night demon shield (Def:45, shielding +4, protection physical +12%, energy +10%, death +12%).
It can only be wielded properly by knights of level 800 or higher.
Imbuements: (Empty Slot).
You see an eternal night demon amulet (Arm:4, club fighting +7, sword fighting +7, axe fighting +7, protection physical +10%, fire +15%, death +6%).
It can only be wielded properly by knights of level 800 or higher.
You see an eternal night demon ring (Arm:4, club fighting +6, sword fighting +6, axe fighting +6, critical hit chance 2%, critical extra damage +5%, protection physical +10%, energy +8%, earth +8%, fire +8%, ice +8%, death +2%).
It can only be wielded properly by knights of level 800 or higher.
You see an eternal night demon backpack (Vol:48) (club fighting +3, sword fighting +3, axe fighting +3, protection energy +3%, earth +3%, fire +3%, ice +3%, holy +3%, death +3%).
It can only be wielded properly by knights of level 800 or higher.
Imbuements: (Empty Slot, Empty Slot).
You see an eternal night demon helmet (Arm:13, club fighting +6, sword fighting +6, axe fighting +6, damage reflection +25, protection physical +7%, earth +10%, death +2%).
It can only be wielded properly by knights of level 800 or higher.
Imbuements: (Empty Slot, Empty Slot).
Classification: 4 Tier: 0
You see an eternal night demon plate (Arm:25, club fighting +6, sword fighting +6, axe fighting +6, damage reflection +50, protection physical +15%, death +5%).
It can only be wielded properly by knights of level 800 or higher.
Augments: (Fierce Berserk -> +4% life leech).
Imbuements: (Empty Slot, Empty Slot).
Classification: 4 Tier: 0
You see an eternal night demon legs (Arm:14, club fighting +6, sword fighting +6, axe fighting +6, protection physical +10%, fire +6%, death +6%).
It can only be wielded properly by knights of level 800 or higher.
Augments: (Berserk -> +3% critical chance, Fierce Berserk -> +3% critical chance).
Classification: 4 Tier: 0
You see an eternal night demon boots (Arm:5, club fighting +6, sword fighting +6, axe fighting +6, protection physical +8%, ice +10%, death +2%, speed +30).
It can only be wielded properly by knights of level 800 or higher.
Augments: (Berserk -> +12% critical extra damage, Fierce Berserk -> +12% critical extra damage).
Imbuements: (Empty Slot).
ItemStatus
You see an eternal night shadow piercer (Range: 6, Atk +12, Hit% +10, distance fighting +8, critical hit chance 15%, critical extra damage +20%, protection ice +6%).It can only be wielded properly by paladins of level 800 or higher.Augments: (Divine Caldera -> Powerful Impact, Strong Ethereal Spear -> Powerful Impact).Imbuements: (Empty Slot, Empty Slot, Empty Slot).Classification: 4 Tier: 0
You see an eternal night shadow bleeder (Range: 6, Atk +11, Hit% +8, distance fighting +8, critical hit chance 13%, critical extra damage +17%, protection energy +6%).
It can only be wielded properly by paladins of level 800 or higher.
Augments: (Divine Caldera -> Powerful Impact, Divine Grenade -> Powerful Impact).
Imbuements: (Empty Slot, Empty Slot, Empty Slot).
Classification: 4 Tier: 0
You see an eternal night shadow quiver (Vol:20) (distance fighting +3, life leech amount +6%, mana leech amount +3%, magic level +2, holy magic level +1, protection death +2%).
It can only be wielded properly by paladins of level 800 or higher.
You see an eternal night shadow necklace (Arm:4, distance fighting +6, holy magic level +1, protection physical +8%, fire +18%, death +6%).
It can only be wielded properly by paladins of level 800 or higher.
You see an eternal night shadow ring (distance fighting +6, critical hit chance 2%, critical extra damage +5%, magic level +2, holy magic level +2, protection energy +6%, earth +6%, fire +6%, ice +6%, death +6%).
It can only be wielded properly by paladins of level 800 or higher.
You see an eternal night shadow backpack (Vol:48) (distance fighting +3, protection energy +3%, earth +3%, fire +3%, ice +3%, holy +3%, death +3%).
It can only be wielded properly by paladins of level 800 or higher.
Imbuements: (Empty Slot, Empty Slot).
You see an eternal night shadow headguard (Arm:12, distance fighting +6, protection physical +7%, energy +7%, earth +7%, fire +7%, ice +7%, death +7%).
It can only be wielded properly by paladins of level 800 or higher.
Imbuements: (Empty Slot, Empty Slot).
Classification: 4 Tier: 0
You see an eternal night shadow tabard (Arm:20, distance fighting +8, protection physical +4%, ice +15%, death +4%).
It can only be wielded properly by paladins of level 800 or higher.
Augments: (Divine Caldera -> +4% life leech).
Imbuements: (Empty Slot, Empty Slot).
Classification: 4 Tier: 0
You see an eternal night shadow greaves (Arm:13, distance fighting +6, holy magic level +2, protection physical +8%, earth +10%, death +2%).
It can only be wielded properly by paladins of level 800 or higher.
Augments: (Divine Caldera -> +3% critical chance, Divine Grenade -> +3% critical chance).
Classification: 4 Tier: 0
You see an eternal night shadow boots (Arm:4, distance fighting +3, protection physical +6%, death +2%, speed +30).
It can only be wielded properly by paladins of level 800 or higher.
Augments: (Divine Caldera -> +12% critical extra damage, Divine Grenade -> +12% critical extra damage).
Imbuements: (Empty Slot).
ItemStatus
You see an eternal night moon wand (critical hit chance 12%, critical extra damage +15%, life leech amount +4%, mana leech amount +2%, magic level +10, energy magic level +2, fire magic level +2, protection energy +10%).
It can only be wielded properly by sorcerers of level 800 or higher.
Augments: (Energy Wave -> Powerful Impact, Great Energy Beam -> Powerful Impact, Great Fire Wave -> Powerful Impact).
Imbuements: (Empty Slot, Empty Slot).
Classification: 4 Tier: 0
You see an eternal night moon spellbook (Def:24, magic level +10, energy magic level +2, fire magic level +2, protection physical +4%, fire +3%, ice +10%, death +2%).
It can only be wielded properly by sorcerers of level 800 or higher.
Imbuements: (Empty Slot).
You see an eternal night moon amulet (Arm:3, magic level +5, protection physical +5%, energy +6%, death +12%).
It can only be wielded properly by sorcerers of level 800 or higher.
You see an eternal night moon ring (critical hit chance 2%, critical extra damage +5%, magic level +4, energy magic level +2, fire magic level +2, protection energy +6%, earth +6%, fire +6%, ice +6%, death +3%).
It can only be wielded properly by sorcerers of level 800 or higher.
You see an eternal night moon backpack (Vol:48) (energy magic level +1, fire magic level +1, protection energy +3%, earth +3%, fire +3%, ice +3%, holy +3%, death +3%).
It can only be wielded properly by sorcerers of level 800 or higher.
Imbuements: (Empty Slot, Empty Slot).
You see an eternal night moon crown (Arm:10, magic level +6, energy magic level +2, fire magic level +2, protection physical +4%, energy +10%, death +2%).
It can only be wielded properly by sorcerers of level 800 or higher.
Imbuements: (Empty Slot, Empty Slot).
Classification: 4 Tier: 0
You see an eternal night moon mantle (Arm:18, magic level +8, protection physical +5%, death +10%).It can only be wielded properly by sorcerers of level 800 or higher.Augments: (Energy Wave -> +4% life leech, Great Fire Wave -> +4% life leech).Imbuements: (Empty Slot, Empty Slot).Classification: 4 Tier: 0
You see an eternal night moon legs (Arm:11, magic level +6, protection energy +5%, death +10%).
It can only be wielded properly by sorcerers of level 800 or higher.
Augments: (Energy Wave -> +3% critical chance, Great Energy Beam -> +3% critical chance, Great Fire Wave -> +3% critical chance).
Classification: 4 Tier: 0
You see an eternal night moon galoshes (Arm:4, magic level +4, death magic level +2, protection physical +3%, fire +6%, death +3%, speed +20).
It can only be wielded properly by sorcerers of level 800 or higher.
Augments: (Energy Wave -> +12% critical extra damage, Great Energy Beam -> +12% critical extra damage, Great Fire Wave -> +12% critical extra damage).
Imbuements: (Empty Slot).
ItemStatus
You see an eternal night root rod (critical hit chance 15%, critical extra damage +10%, life leech amount +12%, mana leech amount +6%, magic level +10, earth magic level +3, ice magic level +3, protection death +10%).
It can only be wielded properly by druids of level 800 or higher.
Augments: (Eternal Winter -> Powerful Impact, Strong Ice Wave -> Powerful Impact, Terra Wave -> Powerful Impact).
Imbuements: (Empty Slot, Empty Slot).
Classification: 4 Tier: 0
You see an eternal night root spellbook (Def:24, magic level +10, healing magic level +3, ice magic level +3, protection physical +5%, earth +8%, death +2%).
It can only be wielded properly by druids of level 800 or higher.
Imbuements: (Empty Slot).
You see an eternal night root amulet (Arm:3, magic level +5, protection physical +5%, energy +12%, death +6%).
It can only be wielded properly by druids of level 800 or higher.
You see an eternal night root ring (critical hit chance 2%, critical extra damage +5%, magic level +3, earth magic level +2, healing magic level +3, ice magic level +2, protection energy +6%, earth +6%, fire +6%, ice +6%, death +2%).
It can only be wielded properly by druids of level 800 or higher.
You see an eternal night root backpack (Vol:48) (earth magic level +1, ice magic level +1, protection energy +3%, earth +3%, fire +3%, ice +3%, holy +3%, death +3%).
It can only be wielded properly by druids of level 800 or higher.
Imbuements: (Empty Slot, Empty Slot).
You see an eternal night root mask (Arm:10, magic level +6, healing magic level +2, protection physical +3%, fire +10%, death +2%).
It can only be wielded properly by druids of level 800 or higher.
Imbuements: (Empty Slot, Empty Slot).
Classification: 4 Tier: 0
You see an eternal night root robe (Arm:18, magic level +8, protection holy +10%, death +4%).
It can only be wielded properly by druids of level 800 or higher.
Augments: (Ice Wave -> +4% life leech, Strong Ice Wave -> +4% life leech).
Imbuements: (Empty Slot, Empty Slot).
Classification: 4 Tier: 0
You see an eternal night root pants (Arm:11, magic level +6, protection ice +12%, death +2%).
It can only be wielded properly by druids of level 800 or higher.
Augments: (Eternal Winter -> +3% critical chance, Ice Wave -> +3% critical chance, Strong Ice Wave -> +3% critical chance).
Classification: 4 Tier: 0
You see an eternal night root galoshes (Arm:4, magic level +4, healing magic level +2, protection physical +3%, ice +8%, death +2%, speed +20).
It can only be wielded properly by druids of level 800 or higher.
Augments: (Eternal Winter -> +12% critical extra damage, Ice Wave -> +12% critical extra damage, Strong Ice Wave -> +12% critical extra damage).
Imbuements: (Empty Slot).
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Updated on April 9, 2024